Paradiddles
and every sticking variation.

DrumShed's fill builder includes 36,700+ stickings covering every paradiddle variation, kick-integrated sticking, and rest-based pattern. Practice rudiments with real musical context.

Fill maker wizard — step 3

Off the pad and onto the kit

A single paradiddle is a warm-up until you send the accented hand to a tom and the rest to the snare. Then it's a fill. Voice assignment is where the sticking turns into something you'd actually play.

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36,700+ stickings

Single, double, and inverted paradiddles, paradiddle-diddles, kick-integrated variations, and rest-based patterns — every length from 2 to 8 notes.

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Search the pool

Filter by difficulty, length, kick involvement, or both feet — or just type RLRR and find exactly the pattern you're working on.

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Accent integration

Apply accent shapes to rudiments. A paradiddle with accents on the first note of each group becomes a musical phrase.

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Voice assignment

Map rudiments to drums. Accented notes ride crashes, unaccented notes stay on snare — rudiments become fills.

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Tempo building

Practice rudiments with progressive tempo ramps. Build clean speed over time.

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Notation view

See every rudiment in standard notation with sticking labels. Learn to read while you practice.

Three paradiddle exercises

The stickings are easy. The accents at every position, at every tempo, are the work.

1

Single paradiddle, accent ladder

RLRR LRLL

Accent the first note of each four, everything else at ghost level. Four bars at 60 BPM, then move the accent to the second note, then the third, then the fourth. When all four positions feel the same, add 10 BPM. Top out around 110 before switching patterns.

2

Double and inverted paradiddles

RLRLRR LRLRLL · RLLR LRRL

The double paradiddle is six notes — play it as sextuplets or in 6/8 so each group fills a full beat, because in straight 16ths it crosses the beat and fights you. The inverted paradiddle moves the double to the middle. Alternate one bar of each at 70 BPM until the switch stops tripping you, then climb in 5 BPM steps to 95.

3

Paradiddle-diddle around the kit

RLRRLL

The six-note gospel-chops engine. Start on the snare at 65 BPM, then send the first note of each group to a tom — first the high tom, then cycle high, mid, floor. Accent that first note, ghost the rest. When it flows at 85, it stops being a rudiment and starts being a fill.

Practice this in DrumShed

Coming to iPhone, iPad & Android

Fill maker wizard — step 5 (accent)
Accent shapes
Accent placement drill configuration
Accent placement

Capture it. Shed it.
Keep it.

Rudiments that make music.